SwipeGestureHandler
Use the SwipeGestureHandler
to handle swipe gesture in some particular direction. Recognition is limited to the element’s geometry.
Specify the different swipe directions you’d like to handle by setting the handle-swipe-left/right/up/down
properties and react to the gesture in the swiped
callback.
Pointer press events on the recognizer’s area are forwarded to the children with a small delay. If the pointer moves by more than 8 logical pixels in one of the enabled swipe directions, the gesture is recognized, and events are no longer forwarded to the children.
enabled
bool default: true
When disabled, the SwipeGestureHandler
doesn’t recognize any gestures.
pressed-position
Point (out)
default: (0px, 0px)
Point
This structure represents a point with x and y coordinate
x
(length):y
(length):
The position of the pointer when the swipe started.
current-position
Point (out)
default: (0px, 0px)
Point
This structure represents a point with x and y coordinate
x
(length):y
(length):
The current pointer position.
swiping
bool (out)
default: false
true
while the gesture is recognized, false otherwise.
Handle swipe directions properties
handle-swipe-left
bool default: false
handle-swipe-right
bool default: false
handle-swipe-up
bool default: false
handle-swipe-down
bool default: false
Callbacks
moved()
: Invoked when the pointer is moved.swiped()
: Invoked after the swipe gesture was recognized and the pointer was released.cancelled()
: Invoked when the swipe is cancelled programmatically or if the window loses focus.
Functions
cancel()
: Cancel any on-going swipe gesture recognition.