Running In A Browser
If you’re using Rust, the tutorial so far used cargo run
to build and run the code as a native application.
Native applications are the primary target of the Slint framework, but it also supports WebAssembly
for demonstration purposes. This section uses the standard rust tool wasm-bindgen
and
wasm-pack
to run the game in the browser. Read the wasm-bindgen documentation ↗
for more about using wasm and rust.
Install wasm-pack
using cargo:
Edit the Cargo.toml
file to add the dependencies.
'cfg(target_arch = "wasm32")'
ensures that these dependencies are only active
when compiling for the wasm32 architecture. Note that the rand
dependency is now duplicated,
to enable the "wasm-bindgen"
feature.
While you are editing the Cargo.toml
, make one last change. To turn the binary into
a library by adding the following:
This is because wasm-pack requires Rust to generate a "cdylib"
.
You also need to change main.rs
by adding the wasm_bindgen(start)
attribute to the main
function and export it with the pub
keyword:
Compile the program with wasm-pack build --release --target web
. This
creates a pkg
directory containing several files, including a .js
file
named after the program name that you need to import into an HTML file.
Create a minimal index.html
in the top level of the project that declares a <canvas>
element for rendering and loads the generated wasm
file. The Slint runtime expects the <canvas>
element to have the id id = "canvas"
.
(Replace memory.js
with the correct file name).
Unfortunately, loading ES modules isn’t allowed for files on the file system when accessed from a
file://
URL, so you can’t load the index.html
. Instead, you need to serve it through a web server.
For example, using Python, by running:
Now you can access the game at http://localhost:8000 ↗.
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