slint

Struct BorrowedOpenGLTextureBuilder

pub struct BorrowedOpenGLTextureBuilder(/* private fields */);
Available on non-WebAssembly only.
Expand description

Factory to create slint::Image from an existing OpenGL texture.

Methods can be chained on it in order to configure it.

  • origin: Change the texture’s origin when rendering (default: TopLeft).

Complete the builder by calling Self::build() to create a slint::Image:

let builder = unsafe { BorrowedOpenGLTextureBuilder::new_gl_2d_rgba_texture(texture_id, size) }
             .origin(BorrowedOpenGLTextureOrigin::TopLeft);

let image: slint::Image = builder.build();

Implementations§

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impl BorrowedOpenGLTextureBuilder

pub unsafe fn new_gl_2d_rgba_texture( texture_id: NonZero<u32>, size: Size2D<u32, UnknownUnit>, ) -> BorrowedOpenGLTextureBuilder

Generates the base configuration for a borrowed OpenGL texture.

The texture must be bindable against the GL_TEXTURE_2D target, have GL_RGBA as format for the pixel data.

By default, when Slint renders the texture, it assumes that the origin of the texture is at the top-left. This is different from the default OpenGL coordinate system. Use the mirror_vertically function to reconfigure this.

§Safety

This function is unsafe because invalid texture ids may lead to undefined behavior in OpenGL drivers. A valid texture id is one that was created by the same OpenGL context that is current during any of the invocations of the callback set on Window::set_rendering_notifier(). OpenGL contexts between instances of slint::Window are not sharing resources. Consequently slint::Image objects created from borrowed OpenGL textures cannot be shared between different windows.

pub fn origin( self, origin: BorrowedOpenGLTextureOrigin, ) -> BorrowedOpenGLTextureBuilder

Configures the texture to be rendered vertically mirrored.

pub fn build(self) -> Image

Completes the process of building a slint::Image that holds a borrowed OpenGL texture.

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