Types
Slint is a statically typed language and offers a rich range of primitive types.
Primitive Types
bool
bool default: false
boolean whose value can be either true
or false
.
string
string default: ""
Any sequence of utf-8 encoded characters surrounded by quotes is a string
: "foo"
.
Escape sequences may be embedded into strings to insert characters that would be hard to insert otherwise:
Escape | Result |
---|---|
\" | " |
\\ | \ |
\n | new line |
\u{x} | where x is a hexadecimal number, expands to the unicode code point represented by this number |
\{expression} | the result of evaluating the expression |
Anything else following an unescaped \
is an error.
Numeric Types
angle
angle default: 0deg
Angle measurement, corresponds to a literal like 90deg
, 1.2rad
, 0 25turn
duration
duration default: 0ms
Type for the duration of animations. A suffix like ms
(millisecond) or s
(second) is used to indicate the precision.
float
float default: 0
Signed, 32-bit floating point number. Numbers with a %
suffix are automatically divided by 100, so for example 30%
is the same as 0.30
.
int
int default: 0
Signed integral number.
length
length default: 0px
The type used for x
, y
, width
and height
coordinates. Corresponds to a literal like 1px
, 1pt
, 1in
, 1mm
, or 1cm
. It can be converted to and from length provided the binding is run in a context where there is an access to the device pixel ratio.
percent
percent default: 0%
Signed, 32-bit floating point number that is interpreted as percentage. Literal number assigned to properties of this type must have a %
suffix.
physical-length
physical-length default: 0phx
This is an amount of physical pixels. To convert from an integer to a length unit, one can simply multiply by 1px
. Or to convert from a length to a float, one can divide by 1phx
.
relative-font-size
relative-font-size default: 0rem
Relative font size factor that is multiplied with the Window.default-font-size
and can be converted to a length
.
Please see the language specific API references how these types are mapped to the APIs of the different programming languages.
Color and Brush Types
brush
brush default: transparent
A brush is a special type that can be either initialized from a color
or a gradient
. See Colors & Brushes.
color
color default: transparent
RGB color with an alpha channel, with 8 bit precision for each channel. CSS color names as well as the hexadecimal color encodings are supported, such as #RRGGBBAA or #RGB. See Colors & Brushes.
Images
image
image default: empty image
The image
type is a reference to an image. It’s defined using the @image-url("...")
construct.
The address within the @image-url
function must be known at compile time.
Slint looks for images in the following places:
- The absolute path or the path relative to the current
.slint
file. - The include path used by the compiler to look up
.slint
files.
Access an image
’s dimension using its width
and height
properties.
It is also possible to load images supporting 9 slice scaling ↗ (also called nine patch or border images)
by adding a nine-slice(...)
argument. The argument can have either one, two, or four numbers that specifies the size of the edges.
The numbers are either top right bottom left
or vertical horizontal
, or one number for everything
Animation
easing
easing default: linear
Property animation allow specifying an easing curve.
easing
: can be any of the following. See easings.net
↗ for a visual reference:
linear
ease-in-quad
ease-out-quad
ease-in-out-quad
ease
ease-in
ease-out
ease-in-out
ease-in-quart
ease-out-quart
ease-in-out-quart
ease-in-quint
ease-out-quint
ease-in-out-quint
ease-in-expo
ease-out-expo
ease-in-out-expo
ease-in-sine
ease-out-sine
ease-in-out-sine
ease-in-back
ease-out-back
ease-in-out-back
ease-in-circ
ease-out-circ
ease-in-out-circ
ease-in-elastic
ease-out-elastic
ease-in-out-elastic
ease-in-bounce
ease-out-bounce
ease-in-out-bounce
cubic-bezier(a, b, c, d)
as in CSS
Type Conversions
Slint supports conversions between different types. Explicit conversions are required to make the UI description more robust, but implicit conversions are allowed between some types for convenience.
The following conversions are possible:
int
can be converted implicitly tofloat
and vice-versa. When converting fromfloat
toint
, the value is truncated.int
andfloat
can be converted implicitly tostring
physical-length
,relative-font-size
, andlength
can be converted implicitly to each other only in context where the pixel ratio is known.- the units type (
length
,physical-length
,duration
, …) can’t be converted to numbers (float
orint
) but they can be divided by themselves to result in a number. Similarly, a number can be multiplied by one of these unit. The idea is that one would multiply by1px
or divide by1px
to do such conversions - The literal
0
can be converted to any of these types that have associated unit. - Struct types convert with another struct type if they have the same property names and their types can be converted. The source struct can have either missing properties, or extra properties. But not both.
- Arrays generally don’t convert between each other. Array literals can be converted if the element types are convertible.
- String can be converted to float by using the
to-float
function. That function returns 0 if the string isn’t a valid number. You can check withis-float()
if the string contains a valid number
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