Math
The Math namespace contains functions that are available both in the global scope and in the Math
namespace.
// Using the Math namespacex: Math.abs(-10); // sets x to 10
// Using the functions via global scope. No need for 'Math' prefix.x: abs(-10); // sets x to 10
Some of the math functions can be used in a postfix style which can make the code more readable.
// Using the postfix style.x: (-10).abs(); // sets x to 10
T type
Many of the math functions can be used with any numeric type such as angle
, duration
, float
, int
, length
, and percent
. These are represented on this page as T
.
General Math Functions
Section titled “General Math Functions”abs(T) -> T
Section titled “abs(T) -> T”Return the absolute value, where T is a numeric type.
Math.abs(-10); // returns 10abs(-10px); // returns 10px(-10).abs(); // returns 10
ceil(float) -> int
Section titled “ceil(float) -> int”Returns the value rounded up to the nearest integer.
Math.ceil(4); // returns 4Math.ceil(2.3); // returns 3Math.ceil(-1.5); // returns -1
floor(float) -> int
Section titled “floor(float) -> int”Returns the value rounded down to the nearest integer.
Math.floor(4); // returns 4Math.floor(2.3); // returns 2Math.floor(-1.5); // returns -2
round(float) -> int
Section titled “round(float) -> int”Return the value rounded to the nearest integer
Math.round(4.5); // returns 5Math.round(4.4); // returns 4Math.round(-1.2); // returns -1
clamp(T, T, T) -> T
Section titled “clamp(T, T, T) -> T”Takes a value
, minimum
and maximum
and returns maximum
if
value > maximum
, minimum
if value < minimum
, or value
in all other cases.
log(float, float) -> float
Section titled “log(float, float) -> float”Return the log of the first value with a base of the second value
min(T, T) -> T
Section titled “min(T, T) -> T”max(T, T) -> T
Section titled “max(T, T) -> T”Return the arguments with the minimum (or maximum) value. All arguments must be of the same numeric type.
Math.min(1, 2); // returns 1Math.min(2, 1); // returns 1Math.max(1, 2); // returns 2Math.max(2, 1); // returns 2
mod(T, T) -> T
Section titled “mod(T, T) -> T”Perform a modulo operation, where T is some numeric type. Returns the remainder of the euclidean division of the arguments. This always returns a positive number between 0 and the absolute value of the second value.
sqrt(float) -> float
Section titled “sqrt(float) -> float”Square root
pow(float, float) -> float
Section titled “pow(float, float) -> float”Return the value of the first value raised to the second
Trigonometric Functions
Section titled “Trigonometric Functions”acos(float) -> angle
Section titled “acos(float) -> angle”Returns the arccosine, or inverse cosine, of a number. The arccosine is the angle whose cosine is number.
asin(float) -> angle
Section titled “asin(float) -> angle”Returns the arcsine, or inverse sine, of a number. The arcsine is the angle whose sine is number.
atan(float) -> angle
Section titled “atan(float) -> angle”Returns the arctangent, or inverse tangent, of a number.
atan2(float, float) -> angle
Section titled “atan2(float, float) -> angle”cos(angle) -> float
Section titled “cos(angle) -> float”sin(angle) -> float
Section titled “sin(angle) -> float”tan(angle) -> float
Section titled “tan(angle) -> float”The trigonometry function. Note that the should be typed with deg
or rad
unit
(for example cos(90deg)
or sin(slider.value * 1deg)
).
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