Animations
Declare animations for properties with the animate
keyword like this:
export component Example inherits Window { preferred-width: 100px; preferred-height: 100px;
background: area.pressed ? blue : red; animate background { duration: 250ms; }
area := TouchArea {}}
This will animate the color property for 250ms whenever it changes.
It’s also possible to animate several properties with the same animation, so:
animate x, y { duration: 100ms; easing: ease-out-bounce; }
is the same as:
animate x { duration: 100ms; easing: ease-out-bounce; }animate y { duration: 100ms; easing: ease-out-bounce; }
Fine-tune animations using the following parameters:
delay
duration default: 0ms
The amount of time to wait before starting the animation.
duration
duration default: 0ms
The amount of time it takes for the animation to complete.
iteration-count
float default: 0.0
The number of times an animation should run. A negative value specifies infinite reruns. Fractional values are possible. For permanently running animations, see `animation-tick()`.
easing
easing default: linear
Can be any of the following. See easings.net
↗ for a visual reference:
direction
enum AnimationDirection default: the first enum value
AnimationDirection
This enum describes the direction of an animation.
normal
: The “normal” direction as defined in CSS ↗.reverse
: The “reverse” direction as defined in CSS ↗.alternate
: The “alternate” direction as defined in CSS ↗.alternate-reverse
: The “alternate reverse” direction as defined in CSS ↗.
Use this to set or change the direction of the animation.
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