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Custom Controls

Custom Control Introduction

A Clickable Button

import { VerticalBox, Button } from "std-widgets.slint";
export component Recipe inherits Window {
in-out property <int> counter: 0;
VerticalBox {
button := Button {
text: "Button, pressed " + root.counter + " times";
clicked => {
root.counter += 1;
}
}
}
}
slint

In this first example, you see the basics of the Slint language:

  • We import the VerticalBox layout and the Button widget from the standard library using the import statement. This statement can import widgets or your own components declared in different files. You don’t need to import built-in element such as Window or Rectangle.
  • We declare the Recipe component using the component keyword. Recipe inherits from Window and has elements: A layout (VerticalBox) with one button.
  • You instantiate elements using their name followed by a pair of braces (with optional contents. You can assign a name to a specific element using :=
  • Elements have properties. Use : to set property values. Here we assign a binding that computes a string by concatenating some string literals, and the counter property to the Button’s text property.
  • You can declare custom properties for any element with property <...>. A property needs to have a type, and can have a default value and an access specifier. Access specifiers like private, in, out or in-out defines how outside elements can interact with the property. Private is the default value and stops any outside element from accessing the property. The counter property is custom in this example.
  • Elements can also have callback. In this case we assign a callback handler to the clicked callback of the button with => { ... }.
  • Property bindings are automatically re-evaluated if any of the properties the binding depends on changes. The text binding of the button is automatically re-computed whenever the counter changes.

React to a Button Click in Native Code

This example increments the counter using native code:

import { VerticalBox, Button } from "std-widgets.slint";
export component Recipe inherits Window {
in-out property <int> counter: 0;
callback button-pressed <=> button.clicked;
VerticalBox {
button := Button {
text: "Button, pressed " + root.counter + " times";
}
}
}
slint

The <=> syntax binds two callbacks together. Here the new button-pressed callback binds to button.clicked.

The root element of the main component exposes all non-private properties and callbacks to native code.

In Slint, - and _ are equivalent and interchangeable in all identifiers. This is different in native code: Most programming languages forbid - in identifiers, so - is replaced with _.

For technical reasons, this example uses export {Recipe} in the slint! macro. In real code, you can put the whole Slint code in the slint! macro, or use an external .slint file together with a build script.

slint::slint!(export { Recipe } from "docs/reference/src/recipes/button_native.slint";);
fn main() {
let recipe = Recipe::new().unwrap();
let recipe_weak = recipe.as_weak();
recipe.on_button_pressed(move || {
let recipe = recipe_weak.upgrade().unwrap();
let mut value = recipe.get_counter();
value = value + 1;
recipe.set_counter(value);
});
recipe.run().unwrap();
}
rust

The Slint compiler generates a struct Recipe with a getter (get_counter) and a setter (set_counter) for each accessible property of the root element of the Recipe component. It also generates a function for each accessible callback, like in this case on_button_pressed.

The Recipe struct implements the slint::ComponentHandle trait. A component manages a strong and a weak reference count, similar to an Rc. We call the as_weak function to get a weak handle to the component, which we can move into the callback.

We can’t use a strong handle here, because that would form a cycle: The component handle has ownership of the callback, which itself has ownership of the closure’s captured variables.

Use Property Bindings to Synchronize Controls

import { VerticalBox, Slider } from "std-widgets.slint";
export component Recipe inherits Window {
VerticalBox {
slider := Slider {
maximum: 100;
}
Text {
text: "Value: \{round(slider.value)}";
}
}
}
slint

This example introduces the Slider widget.

It also introduces interpolation in string literals: Use \{...} to render the result of code between the curly braces as a string.

Animation Examples

Animate the Position of an Element

import { CheckBox } from "std-widgets.slint";
export component Recipe inherits Window {
width: 200px;
height: 100px;
rect := Rectangle {
x:0;
y: 5px;
width: 40px;
height: 40px;
background: blue;
animate x {
duration: 500ms;
easing: ease-in-out;
}
}
CheckBox {
y: 25px;
text: "Align rect to the right";
toggled => {
if (self.checked) {
rect.x = parent.width - rect.width;
} else {
rect.x = 0px;
}
}
}
}
slint

Layouts position elements automatically. In this example we manually position elements instead, using the x, y, width, height properties.

Notice the animate x block that specifies an animation. It’s run whenever the property changes: Either because a callback sets the property, or because its binding value changes.

Animation Sequence

import { CheckBox } from "std-widgets.slint";
export component Recipe inherits Window {
width: 200px;
height: 100px;
rect := Rectangle {
x:0;
y: 5px;
width: 40px;
height: 40px;
background: blue;
animate x {
duration: 500ms;
easing: ease-in-out;
}
animate y {
duration: 250ms;
delay: 500ms;
easing: ease-in;
}
}
CheckBox {
y: 25px;
text: "Align rect bottom right";
toggled => {
if (self.checked) {
rect.x = parent.width - rect.width;
rect.y = parent.height - rect.height;
} else {
rect.x = 0px;
rect.y = 0px;
}
}
}
}
slint

This example uses the delay property to make one animation run after another.

States Examples

Associate Property Values With States

import { HorizontalBox, VerticalBox, Button } from "std-widgets.slint";
component Circle inherits Rectangle {
width: 30px;
height: 30px;
border-radius: root.width / 2;
animate x { duration: 250ms; easing: ease-in; }
animate y { duration: 250ms; easing: ease-in-out; }
animate background { duration: 250ms; }
}
export component Recipe inherits Window {
states [
left-aligned when b1.pressed: {
circle1.x: 0px; circle1.y: 40px; circle1.background: green;
circle2.x: 0px; circle2.y: 0px; circle2.background: blue;
}
right-aligned when b2.pressed: {
circle1.x: 170px; circle1.y: 70px; circle1.background: green;
circle2.x: 170px; circle2.y: 00px; circle2.background: blue;
}
]
VerticalBox {
HorizontalBox {
max-height: self.min-height;
b1 := Button {
text: "State 1";
}
b2 := Button {
text: "State 2";
}
}
Rectangle {
background: root.background.darker(20%);
width: 200px;
height: 100px;
circle1 := Circle { y:0; background: green; x: 85px; }
circle2 := Circle { background: green; x: 85px; y: 40px; }
}
}
}
slint

Transitions

import { HorizontalBox, VerticalBox, Button } from "std-widgets.slint";
component Circle inherits Rectangle {
width: 30px;
height: 30px;
border-radius: root.width / 2;
}
export component Recipe inherits Window {
states [
left-aligned when b1.pressed: {
circle1.x: 0px; circle1.y: 40px;
circle2.x: 0px; circle2.y: 0px;
in {
animate circle1.x, circle2.x { duration: 250ms; }
}
out {
animate circle1.x, circle2.x { duration: 500ms; }
}
}
right-aligned when !b1.pressed: {
circle1.x: 170px; circle1.y: 70px;
circle2.x: 170px; circle2.y: 00px;
}
]
VerticalBox {
HorizontalBox {
max-height: self.min-height;
b1 := Button {
text: "Press and hold to change state";
}
}
Rectangle {
background: root.background.darker(20%);
width: 250px;
height: 100px;
circle1 := Circle { y:0; background: green; x: 85px; }
circle2 := Circle { background: blue; x: 85px; y: 40px; }
}
}
}
slint

Layout Examples

Vertical

import { VerticalBox, Button } from "std-widgets.slint";
export component Recipe inherits Window {
VerticalBox {
Button { text: "First"; }
Button { text: "Second"; }
Button { text: "Third"; }
}
}
slint

Horizontal

import { HorizontalBox, Button } from "std-widgets.slint";
export component Recipe inherits Window {
HorizontalBox {
Button { text: "First"; }
Button { text: "Second"; }
Button { text: "Third"; }
}
}
slint

Grid

import { GridBox, Button, Slider } from "std-widgets.slint";
export component Recipe inherits Window {
GridBox {
Row {
Button { text: "First"; }
Button { text: "Second"; }
}
Row {
Button { text: "Third"; }
Button { text: "Fourth"; }
}
Row {
Slider {
colspan: 2;
}
}
}
}
slint

Global Callbacks

Invoke a Globally Registered Native Callback from Slint

This example uses a global singleton to implement common logic in native code. This singleton may also store properties that are accessible to native code.

Note: The preview visualize the Slint code only. It’s not connected to the native code.

import { HorizontalBox, VerticalBox, LineEdit } from "std-widgets.slint";
export global Logic {
pure callback to-upper-case(string) -> string;
// You can collect other global properties here
}
export component Recipe inherits Window {
VerticalBox {
input := LineEdit {
text: "Text to be transformed";
}
HorizontalBox {
Text { text: "Transformed:"; }
// Callback invoked in binding expression
Text {
text: {
Logic.to-upper-case(input.text);
}
}
}
}
}
slint

In Rust you can set the callback like this:

fn main() {
let recipe = Recipe::new().unwrap();
recipe.global::<Logic>().on_to_upper_case(|string| {
string.as_str().to_uppercase().into()
});
// ...
}
rust

Custom Widgets

Custom Button

component Button inherits Rectangle {
in-out property text <=> txt.text;
callback clicked <=> touch.clicked;
border-radius: root.height / 2;
border-width: 1px;
border-color: root.background.darker(25%);
background: touch.pressed ? #6b8282 : touch.has-hover ? #6c616c : #456;
height: txt.preferred-height * 1.33;
min-width: txt.preferred-width + 20px;
txt := Text {
x: (parent.width - self.width)/2 + (touch.pressed ? 2px : 0);
y: (parent.height - self.height)/2 + (touch.pressed ? 1px : 0);
color: touch.pressed ? #fff : #eee;
}
touch := TouchArea { }
}
export component Recipe inherits Window {
VerticalLayout {
alignment: start;
Button { text: "Button"; }
}
}
slint

ToggleSwitch

export component ToggleSwitch inherits Rectangle {
callback toggled;
in-out property <string> text;
in-out property <bool> checked;
in-out property<bool> enabled <=> touch-area.enabled;
height: 20px;
horizontal-stretch: 0;
vertical-stretch: 0;
HorizontalLayout {
spacing: 8px;
indicator := Rectangle {
width: 40px;
border-width: 1px;
border-radius: root.height / 2;
border-color: self.background.darker(25%);
background: root.enabled ? (root.checked ? blue: white) : white;
animate background { duration: 100ms; }
bubble := Rectangle {
width: root.height - 8px;
height: bubble.width;
border-radius: bubble.height / 2;
y: 4px;
x: 4px + self.a * (indicator.width - bubble.width - 8px);
property <float> a: root.checked ? 1 : 0;
background: root.checked ? white : (root.enabled ? blue : gray);
animate a, background { duration: 200ms; easing: ease;}
}
}
Text {
min-width: max(100px, self.preferred-width);
text: root.text;
vertical-alignment: center;
color: root.enabled ? black : gray;
}
}
touch-area := TouchArea {
width: root.width;
height: root.height;
clicked => {
if (root.enabled) {
root.checked = !root.checked;
root.toggled();
}
}
}
}
export component Recipe inherits Window {
VerticalLayout {
alignment: start;
ToggleSwitch { text: "Toggle me"; }
ToggleSwitch { text: "Disabled"; enabled: false; }
}
}
slint

CustomSlider

The TouchArea is covering the entire widget, so you can drag this slider from any point within itself.

import { VerticalBox } from "std-widgets.slint";
export component MySlider inherits Rectangle {
in-out property<float> maximum: 100;
in-out property<float> minimum: 0;
in-out property<float> value;
min-height: 24px;
min-width: 100px;
horizontal-stretch: 1;
vertical-stretch: 0;
border-radius: root.height/2;
background: touch.pressed ? #eee: #ddd;
border-width: 1px;
border-color: root.background.darker(25%);
handle := Rectangle {
width: self.height;
height: parent.height;
border-width: 3px;
border-radius: self.height / 2;
background: touch.pressed ? #f8f: touch.has-hover ? #66f : #0000ff;
border-color: self.background.darker(15%);
x: (root.width - handle.width) * (root.value - root.minimum)/(root.maximum - root.minimum);
}
touch := TouchArea {
property <float> pressed-value;
pointer-event(event) => {
if (event.button == PointerEventButton.left && event.kind == PointerEventKind.down) {
self.pressed-value = root.value;
}
}
moved => {
if (self.enabled && self.pressed) {
root.value = max(root.minimum, min(root.maximum,
self.pressed-value + (touch.mouse-x - touch.pressed-x) * (root.maximum - root.minimum) / (root.width - handle.width)));
}
}
}
}
export component Recipe inherits Window {
VerticalBox {
alignment: start;
slider := MySlider {
maximum: 100;
}
Text {
text: "Value: \{round(slider.value)}";
}
}
}
slint

This example show another implementation that has a drag-able handle: The handle only moves when we click on that handle. The TouchArea is within the handle and moves with the handle.

import { VerticalBox } from "std-widgets.slint";
export component MySlider inherits Rectangle {
in-out property<float> maximum: 100;
in-out property<float> minimum: 0;
in-out property<float> value;
min-height: 24px;
min-width: 100px;
horizontal-stretch: 1;
vertical-stretch: 0;
border-radius: root.height/2;
background: touch.pressed ? #eee: #ddd;
border-width: 1px;
border-color: root.background.darker(25%);
handle := Rectangle {
width: self.height;
height: parent.height;
border-width: 3px;
border-radius: self.height / 2;
background: touch.pressed ? #f8f: touch.has-hover ? #66f : #0000ff;
border-color: self.background.darker(15%);
x: (root.width - handle.width) * (root.value - root.minimum)/(root.maximum - root.minimum);
touch := TouchArea {
moved => {
if (self.enabled && self.pressed) {
root.value = max(root.minimum, min(root.maximum,
root.value + (self.mouse-x - self.pressed-x) * (root.maximum - root.minimum) / root.width));
}
}
}
}
}
export component Recipe inherits Window {
VerticalBox {
alignment: start;
slider := MySlider {
maximum: 100;
}
Text {
text: "Value: \{round(slider.value)}";
}
}
}
slint

Custom Tabs

Use this recipe as a basis to when you want to create your own custom tab widget.

import { Button } from "std-widgets.slint";
export component Recipe inherits Window {
preferred-height: 200px;
in-out property <int> active-tab;
VerticalLayout {
tab_bar := HorizontalLayout {
spacing: 3px;
Button {
text: "Red";
clicked => { root.active-tab = 0; }
}
Button {
text: "Blue";
clicked => { root.active-tab = 1; }
}
Button {
text: "Green";
clicked => { root.active-tab = 2; }
}
}
Rectangle {
clip: true;
Rectangle {
background: red;
x: root.active-tab == 0 ? 0 : root.active-tab < 0 ? - self.width - 1px : parent.width + 1px;
animate x { duration: 125ms; easing: ease; }
}
Rectangle {
background: blue;
x: root.active-tab == 1 ? 0 : root.active-tab < 1 ? - self.width - 1px : parent.width + 1px;
animate x { duration: 125ms; easing: ease; }
}
Rectangle {
background: green;
x: root.active-tab == 2 ? 0 : root.active-tab < 2 ? - self.width - 1px : parent.width + 1px;
animate x { duration: 125ms; easing: ease; }
}
}
}
}
slint

Custom Table View

Slint provides a table widget, but you can also do something custom based on a ListView.

import { VerticalBox, ListView } from "std-widgets.slint";
component TableView inherits Rectangle {
in property <[string]> columns;
in property <[[string]]> values;
private property <length> e: self.width / root.columns.length;
private property <[length]> column_sizes: [
root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e,
root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e,
root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e,
];
VerticalBox {
padding: 5px;
HorizontalLayout {
padding: 5px; spacing: 5px;
vertical-stretch: 0;
for title[idx] in root.columns : HorizontalLayout {
width: root.column_sizes[idx];
Text { overflow: elide; text: title; }
Rectangle {
width: 1px;
background: gray;
TouchArea {
width: 10px;
x: (parent.width - self.width) / 2;
property <length> cached;
pointer-event(event) => {
if (event.button == PointerEventButton.left && event.kind == PointerEventKind.down) {
self.cached = root.column_sizes[idx];
}
}
moved => {
if (self.pressed) {
root.column_sizes[idx] += (self.mouse-x - self.pressed-x);
if (root.column_sizes[idx] < 0) {
root.column_sizes[idx] = 0;
}
}
}
mouse-cursor: ew-resize;
}
}
}
}
ListView {
for r in root.values : HorizontalLayout {
padding: 5px;
spacing: 5px;
for t[idx] in r : HorizontalLayout {
width: root.column_sizes[idx];
Text { overflow: elide; text: t; }
}
}
}
}
}
export component Example inherits Window {
TableView {
columns: ["Device", "Mount Point", "Total", "Free"];
values: [
["/dev/sda1", "/", "255GB", "82.2GB"] ,
["/dev/sda2", "/tmp", "60.5GB", "44.5GB"] ,
["/dev/sdb1", "/home", "255GB", "32.2GB"] ,
];
}
}
slint

Breakpoints for Responsive User Interfaces

Use recipe implements a responsive SideBar that collapses when the parent width is smaller than the given break-point. When clicking the Button, the SideBar expands again. Use the blue Splitter to resize the container and test the responsive behavior.

import { Button, Palette } from "std-widgets.slint";
export component SideBar inherits Rectangle {
private property <bool> collapsed: root.reference-width < root.break-point;
/// Defines the reference width to check `break-point`.
in-out property <length> reference-width;
/// If `reference-width` is less `break-point` the `SideBar` collapses.
in-out property <length> break-point: 600px;
/// Set the text of the expand button.
in-out property <string> expand-button-text;
width: 160px;
container := Rectangle {
private property <bool> expanded;
width: parent.width;
background: Palette.background.darker(0.2);
VerticalLayout {
padding: 2px;
alignment: start;
HorizontalLayout {
alignment: start;
if (root.collapsed) : Button {
checked: container.expanded;
text: root.expand-button-text;
clicked => {
container.expanded = !container.expanded;
}
}
}
@children
}
states [
expanded when container.expanded && root.collapsed : {
width: 160px;
in {
animate width { duration: 200ms; }
}
out {
animate width { duration: 200ms; }
}
in {
animate width { duration: 200ms; }
}
out {
animate width { duration: 200ms; }
}
}
]
}
states [
collapsed when root.collapsed : {
width: 62px;
}
]
}
component Splitter inherits TouchArea {
width: 4px;
mouse-cursor: ew-resize;
Rectangle {
width: 100%;
height: 100%;
background: blue;
}
}
export component SideBarTest inherits Window {
preferred-width: 700px;
min-height: 400px;
background: gray;
GridLayout {
x: 0;
width: splitter.x;
Rectangle {
height: 100%;
col: 1;
background: white;
HorizontalLayout {
padding: 8px;
Text {
color: black;
text: "Content";
}
}
}
SideBar {
col: 0;
reference-width: parent.width;
expand-button-text: "E";
}
}
splitter := Splitter {
x: root.width - self.width;
height: 100%;
moved => {
self.x = min(root.width - self.width, max(400px, self.x + self.mouse-x - self.pressed-x));
}
}
}
slint

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